Tuesday, October 19, 2010

Compare and Contrast

Vision of Today's Students (digital ethnography)
Average class size is 115, teachers don't know students names.
Multitasking-  avg. student day had 26.5 hrs in it-----college life.
Filling out tests wont help us deal with anything in the real world.
Didn't create problems, but they are ours.
Technology alone cannot save us...integration.
Blackboards are the most used tech in a classroom, something is wrong here.
Today's students are overwhelmed by when entering an educational system designed in the 18th century when information and resources were scarce...passive students, lack of motivation, no desire to go above or beyond.

K-12 Students (21st century pedagogy)
Create, consume, remix and share, e-mail, text, blog.
Let me create something new.
Teachers don't know how to utilize technology.
Useless assignments.
Think, create, analyze, evaluate, apply,...they want to do stuff.
Tells stories digitally.
Engage...tech is where students are...digital learners, use to your advantage.


Both videos used statistics to shed light on America's under-performing education system. The most obvious difference between the two videos was the age of the subjects. The vision of today's students dealt with college students, while the k-12 video dealt with that group. The first video portrayed the average college student as an overworked, technological junky that multitasks in order to survive.  The second video painted a picture of young individuals who wanted to be engaged in a digital environment. I think both videos were arguing the integration of technology into the classroom, but their approach seemed to vary.  The vision of today's students video seemed to suggest that students waste a great deal of time on Facebook and other applications during class time, but the k-12 video seemed to ask for use anywhere, anytime type attitude.  It is absolutely necessary to engage these students in a digital environment, but these students must also be monitored carefully to prevent distractions.  Authentic digital experiences are necessary because that is where the students are, and those are the types of skills that will make them marketable in the 21st century. It would be a disservice if we didn't provide such an experience.

Web 2.0

Teaching the machine
digital text is different.
hypertext can link anywhere digital
form and content isepeprable
digital text-can seperate from and contnent
data can be exported
no complicated code
our blogs
connections social conections
each time we fomr a link, we teach the machine
the machine is using us
we need to rethink ownership, copyright, identity, communication, asthetics, authorship, privacy, ourselves.
Digital Anthropology



The Web 2.0 very fast paced when compared to the other videos we have watched up to this date.  This increased pace highlights the ever increasing speed of technology.  The video described how digital text is separate from content, which I'm assuming was not the case previously.  I do not have a strong background in this subject, but there were a few points that seemed noteworthy.  Digital text no longer requires complicated code, so more people can be involved in the creative process.  This should lead to more collaboration between individuals.  My blog is a perfect example of this.  The other concept that grabbed my attention was the notion that the machine is using us.  Each time we click on a link, we form a connection and teach the machine.  While this a very exciting technology, it is also unnerving.  The very thought that someone could be tracking your every mouse raises questions about privacy.   The end of the video addressed this concern by posing more questions.  Our ideas of ownership, copyright, authorship, identity and privacy must also be evaluated. It truly is a brave new world that we our living in, and we must be vigilante to ensure our rights are protected in the digital age.  This challenge can only be met with an educated society that is well informed and technologically savvy. 

Tuesday, October 5, 2010

Internet and Communication

The Iowa Communication Network allowed the students to communicate with students from other school.  Opportunities such as this would not have been possible without the Network, and it was an extremely valuable tool at its time.  Northern has a similar network setup with some universities, and I remember sitting in one conference with a group of students from China.  Today we have programs such as Skype, which allows for video communication over the internet.  Technologies such as these demonstrate how the world is getting smaller.  Distances that once made effective communication possible are rapidly becoming inconsequential.

Student Collages

Most students first experience with a software application involves a dull worksheet that takes them through different aspects of the program, and afterward they are left questioning "what was the point".  The collage activity demonstrated how to make the exploration of software both engaging and meaningful.  The project utilized 2 digital cameras that were fresh technology when the video was made.  While it is clear that the technology is outdated (we counted 14 digital cameras attached to phones in our class), lessons can still be drawn from its integration into the classroom.  The students were allowed to take pictures of what they wanted, which allowed them to tailor the assignment to their interests.  Next, the students were required to edit their photos and arrange them into a collage.  The teacher provided clear instructions on what she expected from the students, highlighting what she will be grading them on.  They were expected to have at least 3 pictures, descriptions of the pictures, a 3D object in the background, visual evidence of the altering of at least one image and a few other requirements.  I personally like this type of assessment for several reasons.  First of all, it is application based.  The teacher is asking the students to prove they can use the photo editing software to make a collage.  Secondly, it leaves the door wide open for student creativity.  The students must hit their main objectives, but they can choose how they do so and are free to spice up their collage as much as they want.  Finally, it is easy on the teacher.  The rubric is simple and straightforward, but at the same time ensures that students know the software.  Not only is this activity fun and easy, but it provides a continuous log of what takes place in your classroom from year to year, which is not a bad thing.